Chapter 4: Production & Systems (The Execution Phase)

DevOps The Hidden Advantage

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DevOps is often overlooked, treated as something to add later or only when things start to break. But behind every smooth release is a hidden layer of systems that supports speed, clarity, and stability.
Momentum is quietly lost in game development and the right systems can shift that. You'll see how even lean studios can automate with intent, connect the tools they already use, and build a structure that keeps teams in flow without adding unnecessary complexity.

Speaker Bio:

Joke is a DevOps engineer and founder of FlowMechanic.
With over a decade of experience across iOS, web, and game development, she’s worked on titles like Divinity: Original Sin II and led DevOps for Baldur’s Gate 3 at Larian Studios. Now, she helps lean game studios build the infrastructure that supports fast, stable, and scalable development.

oke is a DevOps engineer and founder of FlowMechanic. With over a decade of experience across iOS, web, and game development, she led DevOps for Baldur’s Gate 3 at Larian Studios and contributed to titles like Divinity: Original Sin II. Today, she brings that level of infrastructure to smaller studios, making fast, stable, and scalable development possible.

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