Chapter 2: Game-Market-Fit & Pre-Production (Reducing Risk)

Don’t Ship the Wrong Game: A Framework for Choosing What to Finish | René Habermann | GCF 2025

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Shipping a good game that no one desires is a sad affair. I'll share how we avoid this by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times.

René Habermann, Director – BIPPINBITS

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