Chapter 4: Production & Systems (The Execution Phase)

Making the Spell Brigade: The Power of Self-Imposed Constraints

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Constraints often get a bad rap, as if they only hold us back. For the development of The Spell Brigade, we deliberately embraced constraints.

The result? A faster development cycle and a more successful game.In this talk, I’ll walk through the specific constraints we chose (and some we didn’t choose), how they changed our process, and why I now believe thoughtful limitations are a game developer’s best friend.

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