Chapter 4: Production & Systems (The Execution Phase)

Video Games and Intellectual properties

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This session explains the basic principles of intellectual property, with a specific focus on its importance in the context of video games.

We will also take a closer look at the specific protection options for video games, and answer important questions such as: Who gets which rights? What are the costs of protection? Are there any subsidies available? ... Jarn Baele will share various useful tips and tricks to help you get started.

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