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Contact us hereWe currently have several Flemish studios looking for a co-founder. Some studio names have not been mentioned intentionally
If you have any questions or would like to get in touch with one of the studios, feel free to contact michiel@flandersgamehub.be.
I'm on the lookout for a cofounder to join me in Anaxanthia.
Somebody with a couple of years experience in a lead role and strong interest in being involved on producer/team lead, game design and business development side. As we're tiny, hands-on contributing is crucial.
We're a fully remote team of 2 at the moment. I'm the sole founder, I have 20 years of experiencludue in IT in an owner/leadership role, now 4 years in games. Day-to-day my own focus is mostly on hands-on development and game design. I am basically looking for a partner in crime, to define and implement a vision for both games and studio and work together closely on a day-to-day basis.
Our current project - Last 4 Days - is a turn-based tactics x base building game, built in Unity. We're at the end of the vertical slice stage, but not yet funded for production. I believe the who to be more important than the what, so I'm open to discuss anything.
Role: Technical Co-Founder / Principal Unreal Engine 5 Programmer (Belgium)
StageVFX is developing a real-time visuals platform designed to make high-end interactive visuals accessible to a broader demographic of performers and creators across the live entertainment industry. The software translates live performance inputs: including audio, MIDI, OSC, DMX and other control signals — into reactive visuals that can be used in rehearsals, clubs, stages, and touring setups.
We currently have a documented alpha with base functionality implemented. As a technical co-founder, you will take ownership of the platform’s technical direction and architecture, expanding it into a stable beta and preparing the foundation for scalability, future features, and production use.
This is explicitly a co-founder position with substantive strategic responsibility, not a traditional employee role.
We are currently operating with limited funding and compensation, with clear scaling after financing and production milestones.

Belgium-based (strongly preferred) | Hybrid / Remote-friendly
Equity: Meaningful co-founder equity
Stage: Funded vertical slice → production & scale
Commitment: Full-time (or transition to full-time)
Realm Architect is building the next-generation digital tabletop platform, not just a VTT, but an onboarding-first ecosystem that lowers the barrier to tabletop role-playing games while unlocking new digital possibilities for publishers. This isn’t another “map + tokens” tool.
It’s about:
We’ve already:
Now we need to turn a strong prototype into a scalable product.
Realm Architect has crossed the point where technical leadership is no longer optional. The vision is clear. The product direction is validated. Funding paths are open. What’s missing is a technical co-founder who co-owns the technical and architectural future of the company. We strongly prefer someone based in Belgium (or very nearby), not because we’re anti-remote, but because real co-foundership benefits from proximity: fast alignment, whiteboard sessions, hard conversations, and shared momentum. If not, you will be asked to travel to and from Belgium for the appropriate events
As a technical co-founder, you will:
We’re not looking for a perfect checklist, but the following matters:
Strong preference:
You don’t need to be a TTRPG expert, curiosity and respect for the domain matter more than encyclopedic rules knowledge
This is for someone who:
This is not for someone who wants:
This is a startup. There is risk & there will be pressure.
Not everything will be clear. But if this works, your fingerprints will be everywhere.

Wanted profile: Co-Founder - Principal/Lead Unreal Engine Programmer (Belgium):
We are looking for a highly technical Unreal Engine 5 programmer at senior/principal level who is willing to take ownership of the entire technical architecture of the project.
The role involves designing and implementing core systems in C++, extending Unreal Engine where necessary, and setting up robust gameplay architecture including GAS, enemy AI and behaviour systems, performance optimisation and build pipelines. In addition, you will be responsible for the technical preparation of the project in terms of scalability and future multiplayer.
This is explicitly a co-founder position with substantive and strategic responsibility, not a traditional employee role. At this stage, we are working with revenue share and limited remuneration, with clear upscaling after achieving our financing and production milestones (Kickstarter after prototype).
Are you also looking for a co-founder, you can reach out to emma@flandersgamehub.be