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How we made and published a hit game in 3 months

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This talk dives into the rapid development and successful launch of Order 13, an indie horror game developed by Cybernetic Walrus and published by Oro Interactive. In just three months, the team took the game from concept to release, leveraging agile workflows, market validation strategies, and efficient scoping to ensure its success

Sam De Boeck (Oro Interactive) & Mike Coeck (Cybernetic Walrus) will break down the exact process behind Order 13—from identifying a market gap in the horror simulation genre, to building a prototype using existing assets, testing market interest early, and executing a targeted launch strategy. Whether you're an indie dev looking to speed up production or a studio seeking smarter publishing tactics, this talk provides real-world, proven methods to develop and ship a game efficiently while maximizing its commercial potential.

Studio Lead at Cybernetic Walrus